Posts

Virtual Development in systems engineering and R&D

The development of a new machine or system is a process, where bottlenecks and other difficulties can be encountered. With methods like lean and agile, these production processes can be optimized taking out one bottleneck at a time. In this blog we guide you through the benefits of virtual development in systems engineering and R&D.

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Digital Twin

Five trends that shape the development of Digital Twins

Digital Twin technology is still relatively new, and it is rapidly evolving. Here are five trends that may shape the development of digital twins in the next few years:

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Industrial Metaverse

The future of Digital Twins in the Industrial Metaverse

One of the buzzwords of 2022 was the Metaverse, mainly driven by the change of Facebook into Meta. This virtual realm is seen as a potential future for many industries, including manufacturing. After the interesting discussions and conversations with people on my previous blog on that topic, some asked me how we see it 1 year later, and mainly how we see this develop in the context of the manufacturing industry. In this blog we describe our take on the development and future of Digital Twins in the Industrial Metaverse.

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Virtual commissioning: ‘The perfect starting point for digital twinning’

Stating that the Covid pandemic has had a gigantic impact on the world, is still an understatement. The crisis has affected many aspects of our lives. On a professional level, working from home became standard, supply chains got seriously disrupted, resulting in material shortages and production stops, virtually all exhibitions and conferences were canceled, and many companies reevaluated their business strategies.

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Metaverse for industry virtually a reality

When Mark Zuckerberg changed his company name from Facebook to Meta, and talked at length about his vision of the Metaverse, some of you may have been new to the concept. But actually, the term (a portmanteau of ‘meta’ and ‘universe’) has been around for thirty-odd years. It was coined by Neal Stephenson in his 1992 science fiction novel ‘Snow crash’, in which humans interact with each other as avatars in a 3D virtual space.

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